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Exclusive Interview: Anthony Burch

Discover Borderlands 2 with its Lead Writer.

by The At7addak Team on Mar 23, 2012

Former Feature Editor of Destructoid, co-creator of Hey Ash Watcha Playin, and co-star of Anthony Saves the World on the Escapist, Anthony Burch has been in the videogames industry for quite a while now. Editor, blogger, and game critic, Burch is now  working  full time as a Lead Writer for Gearbox Softwares on their epic sequel, Borderlands 2. I sat down with him to understand more of the upcoming RPG shooter, discover the new characters and classes, and find out how the world of Pandora changed from the previous titles.


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Hey Anthony. It's great to have you with us. So, let's cut to the chase shall we? What are the new classes in Borderlands 2? Can you tell us more about them?
Maya, the Siren, is our mystical controller character. Maya's Phaselock skill is a crowd control ability: by Phaselocking an enemy, she takes them out of the fight for a limited time – the enemy can't hurt the players, but the players can hurt the enemy. The Phaselock is also one of the most versatile skills in the game – if you invest in the ’Helios‘ skill, every Phaselock will create a massive fire blast that incinerates any enemies who were near the poor bastard you grabbed, and if you invest in ’Res‘ you can use Phaselock to revive your partners instead of running over and manually getting them back to their feet.

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Salvador, the Gunzerker, is a ’shoot first, and never ask any questions whatsoever‘ kind of guy.
  He really, really enjoys being on Pandora and fighting bad guys; he's not on Pandora for justice, vengeance, or because of some deep dark secret he's harboring. He's on Pandora because he really, really likes getting guns that shoot lightning, and then using said guns to shoot midgets in the face. He has the ability to dual-wield any two guns in the entire game, which basically turns him into an unstoppable damage-dealer.

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Zero, the Assassin, is both a melee fighter
and a sniper – depending on which skills you purchase, Zero can either be spectacularly strong at close range, or at long range, or both. He's got a skill tree that's all about sniping, as well as a skill tree that's about getting in close and dealing ludicrous damage with melee weapons. His action skill, Deception, allows him to become invisible and create a decoy of himself on the battlefield. While in Deception, the player's critical hits do more damage, so there's an advantage to either hanging back and sniping, or getting close and swinging once Deception is active.

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Axton, the Commando, is a support character and damage dealer. His auto-turret is an extremely versatile tool—you can even invest in the ’Longbow‘ skill to teleport the turret wherever you want, rather than just throwing it to the ground in front of you. Is a sniper harassing you from a distant mountaintop? Just use Longbow to teleport your turret to the sniper's position so it can take him out!

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I noticed that none of the old ones are returning but is it possible they might in the final build?
Haha, we'll see. We've heard a lot of feedback that players would love to play as the original Vault Hunters, so we've talked about it a bit, but that’s all I can say for now…

Shoot! I guess no spoilers allowed? The original Borderlands had maybe the biggest amount of different guns in gaming history. The new Borderlands 2 trailer shows that you’re making over 87 bazillion guns. How can you achieve a feat like that?
Through a heck of a lot of work from the artists and the designers! We went back to the gun system in the first game and completely rebuilt it from the ground up. Borderlands 2 will have even more loot than the first game, and what's even more important, any given piece of loot is going to feel very different from any other piece of loot. Just take SMGs, for instance. If you get a Dahl assault SMG, it'll only shoot in burst-fire mode, but it'll do really high damage and have a practically non-existent bullet spread. If you get a Tediore SMG, you'll chuck it like a grenade every time you reload it. If you get a Maliwan SMG, it'll always do a buttload of elemental damage. The weapons look and feel very distinct from one another now.

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Not only that, every other piece of loot is now much improved as well. Take shields – we've got Roid shields (which give you a melee bonus when they're depleted), Impact shields (which, when fully charged, make your next shot do bonus damage), Spike shields (which deal damage to anyone who hits you with a melee attack) and so on. All of the loot in the game has been improved and diversified.

Let's get back to the characters. Axton is going to be a high-powered Commando, but what’s with that turret companion?
Narratively, I can tell you that Axton received this turret during his stint in the Dahl military. Like Roland, Axton is ex-military, but where Roland worked for the Atlas Crimson Lance (and went AWOL after murdering his commanding officer), Axton fought with the Dahl military (and was dishonorably discharged after his commanding officer decided he was too much of a thrill-seeking glory hound to keep in the unit).

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How did you create the Gunzerker class? He seems to be the center of attention. What is he supposed to be? What are his special abilities or skill?
The Gunzerker was a specific attempt to answer the question: what would the ’dwarf‘ RPG archetype look like in Borderlands? Concept designer Scott Kester and art director Jeramy Cooke basically came up with the visual design for Salvador, which I think is pretty badass he's a squat, angry-looking dude who isn't interested in subtlety.  Regarding his skills, I believe I answered that in the previous question about the classes.

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Maya looks pretty much like the old Siren class character, Lillith. Are they in any way related?
They're related in that they are both Sirens mystical female warriors unique to the Borderlands universe but they have totally different action skills.

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In the latest trailer, my favourite new character is definitely Zero. He’s like a futuristic ninja, right? Is he going to be melee weapons oriented? Like with a beam katana? And what was your influence on creating this class?
Scott Kester, Zero's concept designer, took a lot of inspiration from characters like Snake Eyes from GI Joe, or Grey Fox from Metal Gear Solid. Zero was a very conscious attempt to bring that sort of silent, mysterious, deadly ninja flair to the Borderlands universe.

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Now let’s discuss the new settings. The original Borderlands was set in Pandora, but it looks like Borderlands 2’s setting is the same planet. Now I don't remember seeing any massive greenery or icy mountains in the original Borderlands. What was your plan in creating the new setting?
Firstly, Borderlands 2 is still set on Pandora. What you saw in the first game was really just a small section of Pandora the equivalent of the southwestern United States if we were to compare Pandora to Earth.

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Regarding the new environments, the general philosophy for the game was that we wanted to make more of everything, and also make everything better that's whether we're talking loot, or character classes, or, in this case, environments. We not only have more environments, but the environments themselves are ludicrously varied you'll go from snow to grass to dust to a pristine, futuristic city, all within a few hours. We want Borderlands 2 to be a true sequel to deliver more, and better.


The four player co-op is coming back, but are you guys bringing anything new the mode? Are duels coming back? Or the arenas?
In addition to split-screen co-op and a new vehicle that supports four players, we've now added the ability to duel for loot. You can basically wager any item in your inventory on a duel, and whomever wins the duel, gets the loot.

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Beyond that, co-op gameplay is still really important to Borderlands 2, so we're making everything as easy as possible for co-op play. We're fixing all of the quest eligibility issues from the first game, and you'll hopefully find that the new skills work in conjunction with co-op play even better than they did in the first game. While a Gunzerker uses his ’Come at Me Bro‘ skill to draw aggro, for instance, an Assassin can flank other enemies and use the ’Backstab‘ skill to hit them for huge damage.


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Now finally, I've wanted to ask this question for a while now. Are we going to see everyone’s favorite crazy robot Claptrap in Borderlands 2? Please say yes.
Yes! Claptrap is on the same quest the player is: to take down Handsome Jack and free Pandora. Handsome Jack murdered every other Claptrap unit on Pandora once he came to Pandora, so Claptrap is actually the last of his kind   he wants to take down Jack just as much as the player hopefully will. However, since Claptrap is a deluded moron, he thinks that he , and not the player, is actually the star of the game.

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I think that's about everything we wanted to know. Any last message to your Middle Eastern fans?
‘Sup.


Thank you for your time Anthony, it has been a pleasure having you with us here on At7addak. For all of you who want more of Borderlands 2, you can check out our preview and previous features right here on our site.


Ozimandus has been reviewing games and gadgets since 2003. He's not afraid of speaking his mind, and loves to share his love of everything geeky.

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