Call of Duty Black Ops II: Multiplayer Analysis | At7addak
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Call of Duty Black Ops II: Multiplayer Analysis

We analyze frame by frame the newly released trailer, to give you extended information on the game.

by The At7addak Team on Aug 08, 2012

When it comes to Call of Duty Black Ops II, fans are waiting for two specific things: Multiplayer and Zombie mode. After a long series of singleplayer trailers, information about the campaign mode, revealing the settings of the game, it is time now for Treyarch what they have been cooking in the multiplayer oven.

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As you most probably known, last night, the new Multiplayer gameplay trailer for Call of Duty Black Ops II was unveiled. Between all the gunshots, explosion and high tech machinery, there’s a lot of thing that were caught by our team of Call of Duty experts and veteran players. So we decided analyze this trailer, and show you some of the quick-to-miss new features in the game and some of the obvious.



As the trailer start, we can have a general feel at how loadouts will be handled: two weapons, each with an attachment, two equipment pieces and three different perks. That looks pretty normal and non-updated, but some of these new equipment are pretty sweet. The first one is a sort of throwing pick, which stuns nearby enemies for an easy kill.

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Another thing you might’ve missed in the beginning of this trailer is that the used M8A1 assault rifle has selectable fire modes. This can be seen on top of the bullet count on the lower right side, with most probably full, semi and burst options.

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Some new weapon attachments appeared, as you can see this PDW-57 with a new kind of sight, similar to red dot with a reticle, but emit a sort of scanning wave, allowing you to see the enemy approaching behind walls, object or smoke.

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In the second part of the trailer, the class used by player BBitWallBanger is also equipped with what looks like semtex grenades, EMP grenades or maybe flashbangs/stuns. The beautiful part in this part of the trailer is that the famous Dolphin Dive is coming back, as well as the Attack Dog killstreak from the original Black Ops. Since it’s all about high-tech, could the dogs be cyborgs? Nah, just kidding.

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In Runz4FunzNGunz’s part of the trailer, you can see the LSAT LMG combined with an Acog and Red Dot Hybrid sight, meaning that customizable reticles from the previous game is back. He uses only two perks and attachments for the primary weapon, which kind of confirms the previously rumored "Ten Point Allocation System" instead of "Create-a-Class".

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As Runz4FunzNGunz makes his way to the bridge, he uses a deployable sonar/sound wave based turret, called the Guardian, which seems to destroy the opponent’s eyesight to let you defend an objective. Killing with the Guardian seems to award you with Guardian Suppress points, something close to the suppressive fire ribbon in Battlefield 3.

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The fourth part of the trailer is in the honor of Black Ops II’s prized new drones, with player Flyswatter, using a customized Chicom CQB, to take down the areal drones, called Dragonfire.

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In the second part, you can see how controlling a Drangonfire attack can be deadly (note the Red Barron achievement award), but can also quickly get taken down by infantry fire, or a lock-on launcher (FHJ-18 AA in the trailer).

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Now who’s a fan of support-based tactics? Player DollarsandCenturions uses the AN-94 with a grip and a new scope that that zooms in a lot and target enemies easily, locking them as red squares on the battlefield. Not really sure but seems like the secondary is the riot shield.

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This player is tagging alongside two other, each equipped with an advanced riot shield, which can be stuck in the ground, thus getting in cover, and using the small opening in the shield to fend off enemies.

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To answer to DollarsandCenturions’ attack, the enemy team order a new type of killstreak, calling a helicopter that drops a powerful motorized ground drone called the A.G.R. This drone is equipped with two crazy looking mini-gun. Also interestingly, the player has the ability to leave drone control, and come back to it at any time.

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MostlyUseMeBlade’s part of the trailer is very interesting for one main reason: there’s no primary weapon. The player is equipped with solely a secondary revolver, called Raging Judge, and six different perks. The combat knife is either a ballistic knife, or the rumored new perk which gives you a knife as a main weapon.

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Also, melee attack fanatics will be glad to know that throwable tomahawks are coming back, with the ability to explode on contact.

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Player T00BMonay is next, which is also a funny reference for the YouTube channel known for their quickscoping clips and montages. Another fun fact is that the player is actually Treyarch known developer David Vonderhaar. His primary weapon is a .50 bolt action customized DSR 50 sniper rifle with two unknown attachments.

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The secondary is also a bolt action sniper rifle without a scope called ballista. It also has 2 unknown attachments, but the beautiful part about it is that it shows the ability to have normal iron sight equipped and that golden camouflage seems to be back.

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Finally ShotgunSark’s part of the trailer is all about hardcore close quarter assault. His primary is the M1216 Automatic shotgun with a laser sight, making it deadlier especially when you want to hip fire. There's a piece of equipment that looks similar to a cell phone, but we have no idea what it does.

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There are also C4 explosives in the video, and they are improved because they can be directly thrown like in the Modern Warfare series, instead of the "Pull out then throw" action used in black ops. This allows people to act faster using C4, tossing them to high areas, for a quick kill.

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The trailer then ends with two very important pieces. The first one is all about the aerial drones, which is obviously the crowned piece of high-tech weaponry in Call of Duty Black Ops II. There’s also something very interesting, which is the fact that many drones can be used at the same time, and you can use a Kamikaze sort of attack with it.

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The last part is the most important one for us over at At7addak.com. Why? Because it shows how much Treyarch is investing into e-Sports, bringing multiplayer action to a whole new level of competitive gaming.

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The biggest addition is the spectator mode, which can have additional hud elements that would give basic information like the player name. Could it be in the final product? Or is customized for the trailer? If it’s not, then Call of Duty Black Ops II might start getting some love from the e-Sports scene.

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That’s all we have for you today, and we hope our analysis was as detailed as you want it. In case we missed anything, make sure to drop us a comment in the box below. I would like also to thank our community player and Call of Duty veteran Nour “TripleXVision” Hassoun for his input in this piece. Until next time, game on soldiers!


Ozimandus has been reviewing games and gadgets since 2003. He's not afraid of speaking his mind, and loves to share his love of everything geeky.

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