Gamescom 2012 Interview: Mark Lamia | At7addak
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Gamescom 2012 Interview: Mark Lamia

The At7addak team gets up close and personal with Treyarch and Black Ops II's lead head.

by The At7addak Team on Aug 17, 2012

With over 70 games in his resume, Mark Lamia is one of the gaming industy most known personalities. Treyarch current head lead, this fellow Lebanese of origin is mostly known for his prized franchise: Call of Duty. We're couple of months away from its release, and I had the chance to talk to this amazing producer about Treyarch’s hard work into making Call of Duty: Black Ops II the next title for professional competitive gaming – e-Sports – and hopefully get some answers on the secret Zombie mode.

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Nazih: I’ll start by being honest with you Mark, I’m not really a big fan of the Call of Duty franchise. After Call of Duty: Modern Warfare 2, I felt like the series was losing its freshness, but yesterday, your very own game designer, David Vonderhaar, changed my mind with one simple mention of something we over at At7addak.com live for: e-Sports. When you guys unleashed the Call of Duty Black Ops II Multiplayer trailer, we couldn’t really be sure if the e-Sports hud was custom made, or if it was inside the game. But now that we know that Black Ops II supports e-Sports inside the game, we wanted to know why did you wait until now to do that?

Mark: After [Call of Duty] World at War, we starting following the whole competitive features of our players, and when we worked on the original Black Ops, we integrated some important features into custom matches, so that you guys have the tools that you need. We did understand that our game was being played competitively but it was after the launch, that we realized that the game was being played in some circuits…

Nazih: Like the American MLG or the EGL?

Mark: Exactly! We learned more about e-Sports, and I think the gameplay is natively very competitive, and tailored well for e-Sports. But there was all these kinds of obstacle, and people running these tournaments were having difficulties to run the game in the circuits, and missed a lot of functionality that was much needed. So we did some of that for Black Ops, but if we did some more work in the custom game setup, it would’ve been more helpful. But most importantly, we noticed that it’s so fun to watch!

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It’s not just the competitive element of it, which plays a factor in how you play map design, weapon balance and things like that. But it was this aspect of how sports in general are fun to watch: Call of Duty is really fun to play, but when it’s properly commentated and broadcasted, it’s really fun to watch, because the game is fast paced.

So when you’re making a game, there’s so many things to watch for, and what your team should focus on, and e-Sports quickly became our mantra. So we created an entire suite of tools for people to commentate, which we call CODCasting, will allow someone like yourself or the e-Sport area to be able to broadcast and show a game. 
Creating an entire mode, and the technology behind it to allow additional players in the game (as non-players), everything is so obvious, especially if you watch sports on TV…

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Nazih: Like the scoring hud, the names of the players…

Mark: Yeah. You turn into a channel, and there it is: the score, you know who’s in first place, how much time is left, who’s in position or what’s going on inside the game, and sometimes, you even get a strategic view of the playing field. It’s a little bit challenging in a first person shooter because the players are also important, and you want to follow them…

Nazih: And you can’t really show their name on the Jersey like in football.

Mark: Yes, and this is why we have the gamer card, and you can go through the menu, have picture in picture on screen, where you can quickly switch between different player’s view. To be able to do all that and working with somebody who’s doing it…

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Nazih: Who is he again?

Mark: It’s Hastro [Mike Rufail]. He’s an ex-professional player, team owner and used to do commentary. So he gets it, he’s someone who’s from a pro player perspective but also someone who creates content, so we brought him in. I think this was very important to get that feedback from the outside, to be like “tell us more about it”. I think the game is well suited for this, exciting to watch, but it can be so much better if we can give you guys these tools.
 

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Another thing we did, that will add more people into competitive Call of Duty playing is League playing.

Nazih: Yes, we were told about League playing, but not much information was given out to us yesterday. Can you tell us more about it?

Mark: Well, putting in the skill based matchmaking, and a small league structure in place, that is very easy to get into such as qualifying you after couple of games…

Nazih:
Like Amateur, Semi-Professional, Professional, etc?

Mark: Yes, but except that there’s a lot of players who play Call of Duty, so we still need to figure out how to break it down or digest it. But there will be a meaningful number of leagues, where you are qualified in, with people having similar skills, and then all you have to do is play, win, and rank up. 
And that will be good, just the idea to rank up and competing as an individual or team…

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Nazih:
As well as becoming a good way to scout for new talent maybe?

Mark: Yes, it’s going to be right there. So I think there’s going to be a bunch of players who aren’t even in the e-Sports scene, who are now maybe thinking that this is something I want to get into, as either a player or spectator. Of course how things are going to happen is that Spectating will be done for the caster, in local custom games, that you guys set up.

But you can also go into the theater mode of a public match, and commentate on it, but it’s set up for you e-Sport guys.

Nazih: So we don’t need any capturing card, or a mixer for all the voice channels or much more technology?

Mark: Yeah, so we find that when we’ll give you the tools, since you guys are already so creative, we will eventually learn more about what kinds of things can make your life easier, and that way you can hopefully create better content, and by then we will figure it out.

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Nazih: I mean, the only game that was fully supporting e-Sports from the beginning was another Activision Blizzard, Starcraft II. Some of the biggest shooters never even got to be showcased to the world. But what I really wanted to know is what servers or service will upload all this?

Mark: There are two things to this story, and I’m glad you asked this story actually. The CODCasting feature is available in local custom play, or in theater mode – as in public matches. So the first one is all set as a robust tool for e-Sport, and the second one can let you do the same thing as the current game now (Modern Warfare 3). It’s meant to be set up so you can do all this in real time.

Nazih: Right, but it’s also because even though the e-Sports scene is huge, not really everyone can fly over to Cologne’s ESL for example, so this is why the majority of circuits are working a lot on live stream, and HD prime content.

Mark: Yes, but you have to understand that CODCasting and Live Streaming are both separate feature in Black Ops II. So you guys have your CODCasting tools, and you now have better tools than you ever had.

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Now the next thing is live streaming. We didn’t really talk about it at all, but there will be requirements on who and how you can live stream. For example, you go into league play, under proper network conditions, and if met, you will see a little live stream button and you’re good to go. It’s that simple, as in Call of Duty simple.

So that’s the feature that we built, but where it goes, that’s a different discussion, but you know, I think what it’s going to do in League play for example, is making you meet great players, and people will start following personality. I mean look at what you guys done already without these tools! If we give them to you, you guys are simply going to do amazing things with them, and I truly believe so.

Nazih: All right, so are you ready to give us some information about the Zombie mode Mark? And is it going to be available for League play?

Mark: Well, I’m not talking about very specific things, but what I can tell you is that there will be a competitive zombie mode in the game, which is new, where you will be able to play 4v4 or 4z4 [play as a zombie?].

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I mean Zombie mode was always competitive thanks to the leaderboards, but we are going to introduce some new modes, pay attention to what the community is doing, and yes, the Zombie mode is finally in our multiplayer engine.

To me, this is a good thing, because I think what the multiplayer engine is really good at is getting lots of people, matched up against each others, and has all these connectivity, so I’m really excited to unveil the upcoming mode, and continue to learn what people want. When we ship a game, we always make sure there’s continuity.

Nazih: Well, with Call of Duty Elite being implemented into Black Ops II, I’m pretty sure you’re going to have a content calendar, with hopefully monthly DLCs.

Mark, thank you so much for your time, and it’s been a pleasure talking to you. For all of you Call of Duty Black Ops II fans, make sure to read our second Gamescom segment - if you missed it - about how the perks, classes and multiplayer are changing for the best, making the game this year’s newest competitive shooter.


Ozimandus has been reviewing games and gadgets since 2003. He's not afraid of speaking his mind, and loves to share his love of everything geeky.

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