Review: Sleeping Dogs | At7addak
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Review: Sleeping Dogs

This might be your perfect alternative to quench your GTA thirst.

by The At7addak Team on Sep 07, 2012

Thought originally as Activision's response to the massive goliath, which is Grand Theft Auto, the True Crime series has never managed even after two episodes to leave any mark in a genre dominated by the might of Rockstar Games.

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This is probably the reason why Activision abandoned True Crime: Hong Kong in early 2011, which again a few months later was bought by Square Enix. Renamed Sleeping Dogs, and obviously reworked to the publisher’s specification, the game managed stir quite some buzz in the recent months, even to the point of being awaited with feverish impatience by some players. But why?

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Raised in San Francisco, our protagonist Wei Shen, has never renounced his Hong Kong origins, and he always kept in touch with his people back home. It is therefore natural that a turn of events puts Wei in a random Honk Kong jail cell, where he meets an old friend, Jackie Ma, a small scale mobster who has nevertheless an address book full of high ranked gangsters.



Jackie introduces Wei to Winston Chu, the boss of a local gang, and thus enables him to infiltrate the powerful Sun Yee On triad. Infiltrate? Well, we forgot to mention that Shen Wei is none other than agent Shen, Hong Kong state police officer, charged by his superiors to sneak into the inside of the city’s mafia.

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But before we hope to influence the course of business, or even just approach the Sun Yee On, our hero will have to prove his work, and take care of some dirty work. Threats, extortion and various shenanigans will be on the program of his first missions, during which Wei demonstrates excellent street fighting skills. And between all the rival gangs, triad enemies and petty thief, Wei will show that he can get his hands pretty dirty.

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Fortunately, Sleeping Dogs incorporates an amazing unarmed combat system, especially for a game close to a certain GTA. Like in Batman: Arkam City, by a series of button bashing and timed pressure click you can trigger several types of combos, but also grab an opponent, place two to three punch and drag him to an electric gearbox to electrocute him. The system works well and makes the battles dynamic and very tensed, especially when Wei faces ten opponents simultaneously, and has to counter each one of them perfectly.

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With fierce strength, our friend will soon succeed in imposing his might and gang in the neighborhood, ranking up the Triad ladders and accessing to larger scale and more dangerous missions. A relatively standard pattern for the genre, as the missions in question are escorting a VIP, illegal bugging of a rival’s apartment, a warehouse raid held by another triad.

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The range of possibilities is broad and objectives within a single mission are varied, and they are often the occasion for Sleeping Dogs to offer complementary activities that act like minigame such picking a lock, or even sing karaoke in a guitar hero styled challenge, usually implemented through a simple but effective gameplay. Above all, the game has the good taste not to overemphasize these sidequests, which are only made to have a small break away from the main story.

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As one might expect in such open world games, the bulk of our game time will rather be stealing a passing vehicle (or buy one to add to our personal garage), race like a maniac, drive over a few pedestrians and teasing cops as they start chasing us. Encircled by a three-lane motorway, countless rich and lively streets illuminated by garish neon, hillside roads and a well-done day-night cycle, Sleeping Dogs’ Hong Kong is a very pleasant and lively playground whether you’re in a sports car, motorbike or on foot.

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Some small problems are more or less bothersome but can sometime spoil the party, starting with a very simple AI. Quite noticeable during gunfight sequences, it’s during street fighting that opponents suffer from the same AI syndrome we find in games like Assassin's Creed or Batman Arkham City, as they attack in turn without an ounce of intelligence.

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Even Hong Kong is rather diverse to drive around, driving itself as an act is not perfect. Whether it’s a car, bike or even boat, vehicles have a tendency of being very hard to control, especially if you’re used to GTA style of hit and run. Although a smart car-ramming feature has been added in the game, allowing you to bash into a passing vehicle by pressing the action button and in which direction, this doesn’t help the overall driving experience.

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Nevertheless, rather fun to play, with varied gameplay and scenery, Sleeping Dogs in hand is a blast to play. Although very close to a GTA clone, the game certainly offers some original features like its combat system, or its ability to parkour the streets and roofs, as well as a long series of extra collectible hunt, numerous sidequests and a love for gang war violence. In the end, Sleeping Dogs might be your perfect alternative to quench your GTA thirst.


Ozimandus has been reviewing games and gadgets since 2003. He's not afraid of speaking his mind, and loves to share his love of everything geeky.

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